Tag Archives: GRIS

GRIS is a video game, but it’s also a work of art, which makes a wonderful experience of a painful subject, grief, through graphics and music both combining delicacy and intensity. Its gameplay is less simple than it may seem, due to its metaphorical nature.

Why I like… GRIS (n°3)

BARGAINING & DEPRESSION

Colors come back, one after the other, stages are overcome… After reviewing the very beautiful introduction of the game, we crossed a world almost deprived of colors, where everything has been shattered, or has to be revealed ; then came the time of anger, we experienced the wind of the desert, a wind then tamed by the mill. Let’s continue our analysis of GRIS. We now slide on a vine and dive into a new area, the forest. It’s time for the next step, bargaining.

More please
gris-hand

Why I like… GRIS (n°2)

Denial & Anger

Here I am again with the next entry of my « Why I like… » series about this beautiful video game, GRIS. The introduction of the game, though rather short, was analyzed at length in the previous post. Gris is now on the ground, after a long fall following her mother’s death, which was symbolized by a statue collapsing before our eyes. Gris is now about to go through the five stages of grief…

More please
gris-cover

Why I like… GRIS (N°1)

A (NOT SO) SHORT INTRODUCTION

GRIS is a video game by Spanish indie studio Nomada Studio. When it came out in late 2018, it was acclaimed for its gorgeous watercolors by Conrad Roset and its exceptional soundtrack by Spanish band Berlinist. However people have been less unanimous when talking about the gameplay and to me it is quite unfair : actually, GRIS is meant to be metaphorical in both substance and form, in what you can see and hear, and how you play it.

More please